Serious game design and development technologies for training and learning
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Other Authors: | , |
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Format: | Book |
Published: |
Hershey, PA
Information Science Reference
2010
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Online Access: | Click Here to View Status and Holdings. |
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LEADER | 00000cam a2200000 a 4501 | ||
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001 | wils-489650 | ||
005 | 2015023181019 | ||
008 | 130627s2010 paua eng | ||
020 | # | # | |a 9781615207398(hardcover) |
020 | # | # | |a 1615207392(hardcover) |
040 | # | # | |a DLC |d ITMB |
090 | 0 | 0 | |a GV1469.3 |b .S48 2010 |
245 | 0 | 0 | |a Serious game design and development |b technologies for training and learning |c [edited by] Jan Cannon-Bowers, Clint Bowers |
260 | # | # | |a Hershey, PA |b Information Science Reference |c 2010 |
300 | # | # | |a xxi, 360 p. |b ill. |c 29 cm |
504 | # | # | |a Includes bibliographical references (p 311-340) and index |
650 | # | 1 | |a Video games |x Design |
650 | # | # | |a Video games industry |x Technological innovations |
650 | # | # | |a Game theory |x Design |
700 | 1 | # | |a Cannon-Bowers, Janis A. |
700 | # | # | |a Bowers, Clint A. |
856 | 4 | 0 | |z Click Here to View Status and Holdings. |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=489650 |
964 | # | # | |c BOK |d AD |
998 | # | # | |a 00260##a0011.2.2||00260##b0011.2.2||00260##c0011.2.2||00300##a0011.2.2||00300##b0011.2.2||00300##c0011.2.2||01700##a0011.2.2|| |