The video game industry formation, present state, and future

Saved in:
Bibliographic Details
Other Authors: Zackariasson, Peter 1972-, Wilson, Timothy L.
Format: Book
Language:English
Published: New York Routledge 2012
Series:Routledge studies in innovation, organization and technology 24
Subjects:
Online Access:Click Here to View Status and Holdings.
Tags: Add Tag
No Tags, Be the first to tag this record!

MARC

LEADER 00000nam a2200000 4501
001 wils-481198
005 201502318958
008 130107s2012 nyua b 001 0 eng
020 # # |a 9780415896528 (hbk.) 
020 # # |a 0415896525 (hbk.) 
040 # # |a DLC  |d ITMB 
090 0 0 |a HD9993.E452  |b V528 2012 
245 0 4 |a The video game industry  |b formation, present state, and future  |c edited by Peter Zackariasson and Timothy L. Wilson 
260 # # |a New York  |b Routledge  |c 2012 
300 # # |a viii, 268 p.  |b ill.  |c 24 cm 
490 1 # |a Routledge studies in innovation, organization, and technology  |v 24 
504 # # |a Includes bibliographical references and index 
505 1 # |a Acknowledgments -- Introduction / Peter Zackariasson and Timothy L. Wilson -- This is not a software industry / Casey O'Donnell -- Video games : a subcultural industry / Mikolaj Dymek -- Marketing of video games / Peter Zackariasson and Timothy L. Wilson 
650 # 1 |a Video games industry  |x History 
700 1 # |a Zackariasson, Peter  |d 1972- 
700 # # |a Wilson, Timothy L. 
830 # 1 |a Routledge studies in innovation, organization and technology  |v 24 
856 4 0 |z Click Here to View Status and Holdings.  |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=481198 
964 # # |c BOK  |d MC 
998 # # |a 00260##a0011.2.2||00260##b0011.2.2||00260##c0011.2.2||00300##a0011.2.2||00300##b0011.2.2||00300##c0011.2.2||01700##a0011.2.2||