Persuasive Games The Expressive Power of Videogames

"Videogames are both an expressive medium and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and i...

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Bibliographic Details
Main Author: Bogost, Ian (Author)
Format: Book
Language:English
Published: Cambridge, Massachusetts MIT Press 2007
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Online Access:Click Here to View Status and Holdings.
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Summary:"Videogames are both an expressive medium and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric."-- Book jacket
Physical Description:xii, 450 pages illustrations 23 cm
Bibliography:Includes bibliographical references (pages [341]-436) and index
ISBN:9780262514880
0262514885
9780262026147
0262026147