Game physics engine development how to build a robust commercial-grade physics engine for your game

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Bibliographic Details
Main Author: Millington, Ian
Format: Book
Published: Amsterdam Morgan Kaufmann Publishers 2010
Edition:2nd ed
Subjects:
Online Access:Click Here to View Status and Holdings.
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020 # # |a 9780123819765 
020 # # |a 0123819768 
040 # # |a DLC  |d ITMB 
090 0 0 |a QA76.76.C672  |b M55 2010 
100 1 # |a Millington, Ian 
245 1 0 |a Game physics engine development  |b how to build a robust commercial-grade physics engine for your game  |c Ian Millington 
250 # # |a 2nd ed 
260 # # |a Amsterdam  |b Morgan Kaufmann Publishers  |c 2010 
300 # # |a xxix, 522 p.  |b ill.  |c 24 cm 
504 # # |a Includes bibliographical references (p. 509) and index 
650 # 0 |a Computer games  |x Programming 
650 # 0 |a Physics  |x Data processing 
856 4 0 |z Click Here to View Status and Holdings.  |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=452715 
964 # # |c BOK  |d AD