3D Mmath Primer for Graphics and Game Development

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The...

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Bibliographic Details
Main Authors: Dunn, Fletcher (Author), Parberry, Ian (Author)
Format: Book
Language:English
Published: Boca Raton CRC Press 2011
Edition:Second Edition
Subjects:
Online Access:Click Here to View Status and Holdings.
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245 1 0 |a 3D Mmath Primer for Graphics and Game Development  |c Fletcher Dunn, Ian Parberry 
246 1 # |a Three-D math primer for graphics and game development 
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264 # 4 |c ©2011 
300 # # |a xxi, 824 pages  |b illustrations  |c 25 cm 
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504 # # |a Includes bibliographical references (p 801-805) and index 
520 # # |a This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves. 
650 # 0 |a Computer games  |x Programming 
650 # 0 |a Computer science  |x Mathematics 
650 # 0 |a Computer graphics  |x Programming 
700 1 # |a Parberry, Ian  |e author 
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