3D Mmath Primer for Graphics and Game Development
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The...
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Main Authors: | , |
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Format: | Book |
Language: | English |
Published: |
Boca Raton
CRC Press
2011
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Edition: | Second Edition |
Subjects: | |
Online Access: | Click Here to View Status and Holdings. |
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Summary: | This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves. |
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Item Description: | "An A K Peters book." |
Physical Description: | xxi, 824 pages illustrations 25 cm |
Bibliography: | Includes bibliographical references (p 801-805) and index |
ISBN: | 9781568817231 1568817231 |