3D Mmath Primer for Graphics and Game Development

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The...

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Bibliographic Details
Main Authors: Dunn, Fletcher (Author), Parberry, Ian (Author)
Format: Book
Language:English
Published: Boca Raton CRC Press 2011
Edition:Second Edition
Subjects:
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Summary:This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Item Description:"An A K Peters book."
Physical Description:xxi, 824 pages illustrations 25 cm
Bibliography:Includes bibliographical references (p 801-805) and index
ISBN:9781568817231
1568817231