3D ART ESSENTIAL The Fundamentals of 3D Modeling, Texturing, and Animation

Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'ho...

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Bibliographic Details
Main Author: Chopine, Ami (Author)
Format: Manuscript Book
Language:English
Published: Oxford, UK Focal Press 2011
©2011
Subjects:
Online Access:Click Here to View Status and Holdings.
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264 # 1 |a Oxford, UK  |b Focal Press  |c 2011 
264 # 1 |c ©2011 
300 # # |a xiii, 274 pages  |b illustrations  |c 24 cm. 
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520 # # |a Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models. *Teaches the basics and principles behind creating 3D art with these tips and techniques that cover everything from texturing to painting and scripting to rendering *Filled with 30 print and video tutorials for written by Ami Chopine of GeekAtPlay.com and featuring new models from Daz3d.com! *Companion website includes models, animations, video tutorials, links, and more 
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526 0 # |a Creative Game Programming  |b Bachelor of Creative Game Design  |5 Faculty of Art and Design 
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