Interactive storytelling for video games A Player-Centered Approach to Creating Memorable Characters and Stories
Provides information on creating video game concepts and stories, covering the components of structure, process, characters, player desire, and outcomes
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Main Authors: | , |
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Format: | Book |
Language: | English |
Published: |
Burlington, MA
Focal Press
2011
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Subjects: | |
Online Access: | Click Here to View Status and Holdings. |
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005 | 20187138318 | ||
008 | 191128s2011 NYU a## ##001 #dENG#D | ||
020 | # | # | |a 0240817176 |
020 | # | # | |a 9780240817170 |q paperback |
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041 | 0 | # | |a eng |
090 | 0 | 0 | |a GV1469.34.A97 |b L43 2011 |
100 | 1 | # | |a Lebowitz, Josiah |e author |
245 | 1 | 0 | |a Interactive storytelling for video games |b A Player-Centered Approach to Creating Memorable Characters and Stories |c Josiah Lebowitz, Chris Klug |
264 | # | 1 | |a Burlington, MA |b Focal Press |c 2011 |
264 | # | 4 | |c ©2011 |
300 | # | # | |a xi, 319 pages |b illustrations |c 24 cm |
336 | # | # | |a text |2 rdacontent |
337 | # | # | |a unmediated |2 rdamedia |
338 | # | # | |a volume |2 rdacarrier |
504 | # | # | |a Includes bibliographical references : (p. 309-313) and index |
520 | # | # | |a Provides information on creating video game concepts and stories, covering the components of structure, process, characters, player desire, and outcomes |
650 | # | 0 | |a Video games |x Design |
650 | # | 0 | |a Video games |x Authorship |
700 | 1 | # | |a Klug, Chris |e author |
856 | 4 | 0 | |z Click Here to View Status and Holdings. |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=442874 |
964 | # | # | |c BOK |d CS |
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