Gaming in libraries
Whether gaming is already a crucial part of your library's core services or it's only just been introduced, this do-it-yourself new resource will give you the practical tools you need to organize, implement, and market successful gaming events for users of all ages. Author Kelly Czarnecki...
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Main Author: | |
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Format: | Unknown |
Language: | English |
Published: |
New York
Neal-Schuman Publishers
2010
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Series: | Tech set
#9 |
Subjects: | |
Online Access: | Click Here to View Status and Holdings. |
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Summary: | Whether gaming is already a crucial part of your library's core services or it's only just been introduced, this do-it-yourself new resource will give you the practical tools you need to organize, implement, and market successful gaming events for users of all ages. Author Kelly Czarnecki shows you how to host gaming events for all different types of users. You'll learn to select systems and resources best suited to your library and budget, plan programs, and develop a circulating collection. Czarnecki gives you step-by-step instruction for implementing an array of different programs, including video games, board games, magic gatherings, Guitar Hero Fests, and more. You'll also find helpful techniques and best practices for marketing your gaming program and evaluating its success, as well as examples and insight from librarians running highly successful gaming programs. This easy-to-follow Tech Set title gives you the guidance you need to satisfy current and new users with exciting and educational gaming services. |
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Physical Description: | viii, 127 pages illustrations 23 cm |
Bibliography: | Includes bibliographical references (p. 113-120) and index. |
ISBN: | 9781555707095 (alk. paper) 1555707092 (alk. paper) |