Everyone plays at the library creating great gaming experiences for all ages

If you are interested in the why, what, and how of library gaming, Everyone Plays at the Library is the place to start. Scott Nicholson educator, librarian, game designer, host of the Board Games with Scott video series, and founder of the Library Game Lab of Syracuse shows how gaming programs can b...

Full description

Saved in:
Bibliographic Details
Main Author: Nicholson, Scott (Author)
Format: Unknown
Language:English
Published: Medford, NJ Information Today 2010
Subjects:
Online Access:Click Here to View Status and Holdings.
Tags: Add Tag
No Tags, Be the first to tag this record!

MARC

LEADER 00000n a2200000 a 4501
001 wils-439473
005 2019226102932
008 t2010 XXU ag| |#001 ##eng#D
020 # # |a 9781573873987 (pbk.) 
020 # # |a 1573873985 
040 # # |a DLC  |d ITMB  |e rda 
041 0 # |a eng 
090 0 0 |a Z716.33  |b .N53 2010 
100 1 # |a Nicholson, Scott  |e author 
245 1 0 |a Everyone plays at the library  |b creating great gaming experiences for all ages  |c Scott Nicholson 
264 # 1 |a Medford, NJ  |b Information Today  |c 2010 
300 # # |a xiv, 231 pages  |b illustrations  |c 23 cm 
336 # # |a text  |2 rdacontent 
337 # # |a unmediated  |2 rdamedia 
338 # # |a volume  |2 rdacarrier 
504 # # |a Includes bibliographical references and index 
505 0 # |a Games and the library's mission -- Games versus gaming experiences -- A conceptual model of the library gaming experience -- Knowledge gaming experiences -- Strategy gaming experiences -- Action gaming experiences -- Narrative gaming experiences -- Soci 
520 # # |a If you are interested in the why, what, and how of library gaming, Everyone Plays at the Library is the place to start. Scott Nicholson educator, librarian, game designer, host of the Board Games with Scott video series, and founder of the Library Game Lab of Syracuse shows how gaming programs can be successfully implemented in school, academic, and public libraries, covering all types of games for all age groups. You ll learn how to determine user needs, achieve library goals, gain stakeholder approval, reach out to users, build an affordable collection of great games, assess program effectiveness, bring all ages together, and create the type of memorable experience that gets users talking and keeps them coming back for more. 
650 # 0 |a Games 
650 # 0 |a Libraries  |x Activity programs 
650 # 0 |a Libraries  |x Special collections  |x Games 
856 4 0 |z Click Here to View Status and Holdings.  |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=439473 
964 # # |c BOK  |d IM 
998 # # |a 00264#1a002.8.2||00264#1b002.8.4||00300##a003.4.1||00300##b003.6.1||00300##c003.5.1||00520##a007.2||00520##b007.2||