Everyone plays at the library creating great gaming experiences for all ages
If you are interested in the why, what, and how of library gaming, Everyone Plays at the Library is the place to start. Scott Nicholson educator, librarian, game designer, host of the Board Games with Scott video series, and founder of the Library Game Lab of Syracuse shows how gaming programs can b...
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Format: | Unknown |
Language: | English |
Published: |
Medford, NJ
Information Today
2010
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Subjects: | |
Online Access: | Click Here to View Status and Holdings. |
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001 | wils-439473 | ||
005 | 2019226102932 | ||
008 | t2010 XXU ag| |#001 ##eng#D | ||
020 | # | # | |a 9781573873987 (pbk.) |
020 | # | # | |a 1573873985 |
040 | # | # | |a DLC |d ITMB |e rda |
041 | 0 | # | |a eng |
090 | 0 | 0 | |a Z716.33 |b .N53 2010 |
100 | 1 | # | |a Nicholson, Scott |e author |
245 | 1 | 0 | |a Everyone plays at the library |b creating great gaming experiences for all ages |c Scott Nicholson |
264 | # | 1 | |a Medford, NJ |b Information Today |c 2010 |
300 | # | # | |a xiv, 231 pages |b illustrations |c 23 cm |
336 | # | # | |a text |2 rdacontent |
337 | # | # | |a unmediated |2 rdamedia |
338 | # | # | |a volume |2 rdacarrier |
504 | # | # | |a Includes bibliographical references and index |
505 | 0 | # | |a Games and the library's mission -- Games versus gaming experiences -- A conceptual model of the library gaming experience -- Knowledge gaming experiences -- Strategy gaming experiences -- Action gaming experiences -- Narrative gaming experiences -- Soci |
520 | # | # | |a If you are interested in the why, what, and how of library gaming, Everyone Plays at the Library is the place to start. Scott Nicholson educator, librarian, game designer, host of the Board Games with Scott video series, and founder of the Library Game Lab of Syracuse shows how gaming programs can be successfully implemented in school, academic, and public libraries, covering all types of games for all age groups. You ll learn how to determine user needs, achieve library goals, gain stakeholder approval, reach out to users, build an affordable collection of great games, assess program effectiveness, bring all ages together, and create the type of memorable experience that gets users talking and keeps them coming back for more. |
650 | # | 0 | |a Games |
650 | # | 0 | |a Libraries |x Activity programs |
650 | # | 0 | |a Libraries |x Special collections |x Games |
856 | 4 | 0 | |z Click Here to View Status and Holdings. |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=439473 |
964 | # | # | |c BOK |d IM |
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