Real-time cameras a guide for game designers and developers
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Main Author: | |
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Format: | Unknown |
Published: |
San Francisco, Calif.
Morgan Kaufmann
2009
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Subjects: | |
Online Access: | Click Here to View Status and Holdings. |
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LEADER | 00000n a2200000 a 4501 | ||
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001 | wils-435653 | ||
020 | # | # | |a 9780123116345 |
020 | # | # | |a 0123116341 |
040 | # | # | |a UKM |d ITMB |
090 | 0 | 0 | |a QA76.76.C672 |b H346 2009 |
100 | 1 | # | |a Haigh-Hutchinson, Mark |
245 | 1 | 0 | |a Real-time cameras |b a guide for game designers and developers |c Mark Haigh-Hutchinson |
260 | # | # | |a San Francisco, Calif. |b Morgan Kaufmann |c 2009 |
300 | # | # | |a xxxi, 497 p. |b ill. |c 25 cm |
650 | # | 0 | |a Computer games |x Programming |
650 | # | 0 | |a Computer games |x Design |
650 | # | 0 | |a Real-time rendering (Computer graphics) |x Design |
650 | # | 0 | |a Real-time control |x Programming |
650 | # | 0 | |a Cameras |x Automatic control |
856 | 4 | 0 | |z Click Here to View Status and Holdings. |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=435653 |
964 | # | # | |c BOK |d AD |
998 | # | # | |a 00260##a002.8.2||00260##b002.8.4||00260##c002.7.6||00300##a003.4.1||00300##b003.6.1||00300##c003.5.1|| |