Game engine toolset development

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Bibliographic Details
Main Author: Wihlidal, Graham
Format: Book
Published: Boston, MA Thomson Course Technology 2006
Subjects:
Online Access:Click Here to View Status and Holdings.
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020 # # |a 9781592009633 
020 # # |a 1592009638 
040 # # |a ILU  |d ITMB 
090 0 0 |a QA76.76.C672  |b W545 2006 
100 1 # |a Wihlidal, Graham 
245 1 0 |a Game engine toolset development  |c Graham Wihlidal 
260 # # |a Boston, MA  |b Thomson Course Technology  |c 2006 
300 # # |a xviii, 621 p.  |b ill.  |c 23 cm 
500 # # |a Includes index 
650 # 1 |a Visual programming (Computer science) 
650 # # |a Computer games  |x Programming 
650 # # |a C# (Computer program language)  |x Programming 
650 # # |a Microsoft .NET  |x Programming 
650 # # |a Computer games  |x Design 
650 # # |a Three-dimensional display systems  |x Programming 
856 4 0 |z Click Here to View Status and Holdings.  |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=434796 
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