The video game theory reader 2
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Format: | Book |
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New York
Routledge
2009
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Online Access: | Click Here to View Status and Holdings. |
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LEADER | 00000n a2200000 a 4501 | ||
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001 | wils-432818 | ||
020 | # | # | |a 9780415962827 (alk. paper) |
020 | # | # | |a 041596282X (alk. paper) |
020 | # | # | |a 9780415962834 (pbk. : alk. paper) |
020 | # | # | |a 0415962838 (pbk. : alk. paper) |
040 | # | # | |a DLC |d ITMB |
090 | 0 | 0 | |a GV1469.3 |b .V574 2009 |
245 | 0 | 4 | |a The video game theory reader 2 |c edited by Bernard Perron and Mark J.P. Wolf |
246 | 1 | # | |a Video game theory reader two |
260 | # | # | |a New York |b Routledge |c 2009 |
300 | # | # | |a xxii, 430 p. |b ill. |c 24 cm |
504 | # | # | |a Includes bibliographical references (p. [389]-400) and index |
650 | # | 0 | |a Video games |
700 | 1 | # | |a Wolf, Mark J. P. |
700 | # | # | |a Perron, Bernard |
856 | 4 | 0 | |z Click Here to View Status and Holdings. |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=432818 |
964 | # | # | |c BOK |d AD |
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