GAME ENGINE DESIGN AND IMPLEMENTATION

Almost every video game on the market today is powered by a game engine. But, what is a game engine? What does it do? How are they useful to both developers and the game? And how are they made? These, and other important engine related questions, are explored and discussed in this book. In clear and...

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Bibliographic Details
Main Author: Thorn, Alan (Author)
Format: Book
Language:English
Published: Sudbury, MA Jones & Bartlett Learning 2010
Series:FOUNDATIONS OF GAME DEVELOPMENT
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Summary:Almost every video game on the market today is powered by a game engine. But, what is a game engine? What does it do? How are they useful to both developers and the game? And how are they made? These, and other important engine related questions, are explored and discussed in this book. In clear and concise language, this book examines through examples and exercises both the design and implementation of a video game engine. Specifically, it focuses on the core components of a game engine, audio and sound systems, file and resource management, graphics and optimization techniques, scripting and physics, and much more. Suitable for students, hobbyists, and independent developers, this no-nonsense book helps fine-tune an understanding of solid engine design and implementation for creating games that sell.
Item Description:Includes index
Physical Description:xxi, 593 pages illustrations 23 cm
ISBN:9780763784515
0763784516