HOW TO MAKE REAL MONEY IN SECOND LIFE Boost Your Business, Market Your Services, and Sell Your Products in the World's Hottest Virtual Community
With a population in the millions and a monthly growth rate of 20 percent, Second Life® is a virtual 3-D world bursting with opportunities in areas like real estate, legal practice, and marketing, corporate connections, and people just like you. This all-in-one guide will show you, step by step, how...
Saved in:
Main Author: | |
---|---|
Format: | Book |
Language: | English |
Published: |
New York
McGraw-Hill
2008
|
Subjects: | |
Online Access: | Click Here to View Status and Holdings. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
MARC
LEADER | 00000nam a2200000#i 4501 | ||
---|---|---|---|
001 | wils-391746 | ||
005 | 2020829123736 | ||
008 | t NYU a #00 eng D | ||
020 | # | # | |a 9780071508254 |q paperback |
020 | # | # | |a 0071508252 |
040 | # | # | |a DLC |d UiTM |
090 | 0 | 0 | |a GV1469.25.S425 |b F74 2008 |
100 | 1 | # | |a Freedman, Robert |d 1960- |e author |
245 | 1 | 0 | |a HOW TO MAKE REAL MONEY IN SECOND LIFE |b Boost Your Business, Market Your Services, and Sell Your Products in the World's Hottest Virtual Community |c Robert Freedman |
246 | 3 | 0 | |a Real money in Second Life |
264 | # | 1 | |a New York |b McGraw-Hill |c 2008 |
264 | # | 4 | |c ©2008 |
300 | # | # | |a viii, 229 pages |b illustrations |c 23 cm |
336 | # | # | |a text |2 rdacontent |
337 | # | # | |a unmediated |2 rdamedia |
338 | # | # | |a volume |2 rdacarrier |
500 | # | # | |a Includes index |
520 | # | # | |a With a population in the millions and a monthly growth rate of 20 percent, Second Life® is a virtual 3-D world bursting with opportunities in areas like real estate, legal practice, and marketing, corporate connections, and people just like you. This all-in-one guide will show you, step by step, how to use Second Life as an alternative marketplace. Learn how to: Create a cool avatar and connect with residents Adapt your business for the virtual environment Play for profit--and bring your dreams to life |
650 | # | 0 | |a Second Life (Game) |
650 | # | 0 | |a Computer simulation |x Simulation games |
650 | # | 0 | |a Shared virtual environments |
650 | # | 0 | |a Business |x Simulation games |
856 | 4 | 0 | |z Click Here to View Status and Holdings. |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=391746 |
964 | # | # | |c BOK |d 01 |