Artificial intelligence for computer games an introduction

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Bibliographic Details
Main Author: Funge, John David 1968
Format: Unknown
Published: Wellesley, Mass Peters 2004
Subjects:
Online Access:Click Here to View Status and Holdings.
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020 # # |a 1568812086 
020 # # |a 9781568812083 
040 # # |a DLC  |c DLC 
090 0 0 |a QA76.76.C672  |b F88 2004 
100 1 # |a Funge, John David  |d 1968 
245 1 0 |a Artificial intelligence for computer games  |b an introduction  |c John David Funge 
260 # # |a Wellesley, Mass  |b Peters  |c 2004 
300 # # |a x, 146 p.  |b ill.  |c 24 cm 
504 # # |a Includes bibliographical references (p. 133-141) and index 
650 # 0 |a Artificial intelligence 
650 # 0 |a Computer games  |x Programming 
856 4 0 |z Click Here to View Status and Holdings.  |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=386771 
964 # # |c BOK  |d 01 
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