Artificial intelligence for computer games an introduction
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Format: | Unknown |
Published: |
Wellesley, Mass
Peters
2004
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Online Access: | Click Here to View Status and Holdings. |
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LEADER | 00000n a2200000 a 4501 | ||
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001 | wils-386771 | ||
020 | # | # | |a 1568812086 |
020 | # | # | |a 9781568812083 |
040 | # | # | |a DLC |c DLC |
090 | 0 | 0 | |a QA76.76.C672 |b F88 2004 |
100 | 1 | # | |a Funge, John David |d 1968 |
245 | 1 | 0 | |a Artificial intelligence for computer games |b an introduction |c John David Funge |
260 | # | # | |a Wellesley, Mass |b Peters |c 2004 |
300 | # | # | |a x, 146 p. |b ill. |c 24 cm |
504 | # | # | |a Includes bibliographical references (p. 133-141) and index |
650 | # | 0 | |a Artificial intelligence |
650 | # | 0 | |a Computer games |x Programming |
856 | 4 | 0 | |z Click Here to View Status and Holdings. |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=386771 |
964 | # | # | |c BOK |d 01 |
998 | # | # | |a 00260##a002.8.2||00260##b002.8.4||00260##c002.7.6||00300##a003.4.1||00300##b003.6.1||00300##c003.5.1|| |