BASIC GAME DESIGN AND CREATION FOR FUN & LEARNING
Basic Game Design and Creation for Fun & Learning teaches you how to make your own computer games-- no programming skills required! Whether you're a game player who wants to try making your own games or a teacher who wants to provide a new way for students to learn, you'll find everyth...
Saved in:
Main Authors: | , |
---|---|
Format: | Book |
Language: | English |
Published: |
Hingham, Massachusetts
Charles River Media
2006
|
Edition: | 1st ed |
Series: | Game development series (Charles River Media (Firm))
|
Subjects: | |
Online Access: | Click Here to View Status and Holdings. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
MARC
LEADER | 00000caa#a2200000#i 4501 | ||
---|---|---|---|
001 | wils-385967 | ||
005 | 202302145741 | ||
008 | t2006 MAU a## ##001 ##eng#D | ||
020 | # | # | |a 9781584504467 (paperback) |
020 | # | # | |a 1584504463 (paperback) |
020 | # | # | |a 1958704463 (paperback) |
040 | # | # | |a DLC |d ITMB |e rda |
041 | 0 | # | |a eng |
090 | 0 | 0 | |a QA76.76.C672 |b S77 2006 |
100 | 1 | # | |a Swamy, Nanu |e author |
245 | 1 | 0 | |a BASIC GAME DESIGN AND CREATION FOR FUN & LEARNING |c NANU SWAMY, NAVEENA SWAMY |
250 | # | # | |a 1st ed |
264 | # | 1 | |a Hingham, Massachusetts |b Charles River Media |c 2006 |
264 | # | 4 | |c ©2006 |
300 | # | # | |a xxxii, 320 pages |b illustrations |c 24 cm. |e 1 CD-ROM (4 3/4 in.) |
336 | # | # | |a text |2 rdacontent |
337 | # | # | |a umediated |2 rdamedia |
338 | # | # | |a volume |2 rdacarrier |
490 | 1 | # | |a Charles River Media Game Development Series |
500 | # | # | |a Includes index |
520 | # | # | |a Basic Game Design and Creation for Fun & Learning teaches you how to make your own computer games-- no programming skills required! Whether you're a game player who wants to try making your own games or a teacher who wants to provide a new way for students to learn, you'll find everything you need to get started! Basic Game Design and Creation for Fun & Learning breaks the complex process of game design into an easy-to-follow, step-by-step format. Each chapter helps you create a 2D game using the popular game development software, GameMaker 6.1, and each game project provides reference figures and sample demonstrations, so that you can track your progress as you go. |
546 | # | # | |a english |
650 | # | 0 | |a Object-oriented methods (Computer science) |
650 | # | 0 | |a Computer games |x Design |
700 | 1 | # | |a Swamy, Naveena |e author |
830 | # | 1 | |a Game development series (Charles River Media (Firm)) |
856 | 4 | 0 | |z Click Here to View Status and Holdings. |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=385967 |
964 | # | # | |c BOK |d 01 |