Game character modeling and animation with 3ds Max
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Main Author: | |
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Format: | Book |
Language: | English |
Published: |
Amsterdam Boston
Elsevier/Focal Press Autodesk
2008
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Subjects: | |
Online Access: | Click Here to View Status and Holdings. |
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001 | wils-372887 | ||
005 | 201502318452 | ||
008 | 080223s2008 ne a 001 0 eng | ||
020 | # | # | |a 9780240809786 (alk. paper) |
020 | # | # | |a 0240809785 (alk. paper) |
040 | # | # | |a DLC |d ITMB |
090 | 0 | 0 | |a TR897.7 |b .C56 2008 |
100 | 1 | # | |a Clinton, Yancey |
245 | 1 | 0 | |a Game character modeling and animation with 3ds Max |c Yancey Clinton |
260 | # | # | |a Amsterdam |a Boston |b Elsevier/Focal Press |b Autodesk |c 2008 |
300 | # | # | |a x, 347 p. |b ill. |c 24 cm |e 1 DVD-ROM (4 3/4 in) |
500 | # | # | |a Includes index |
640 | 0 | 0 | |a 3ds max (Computer file) |
650 | # | 1 | |a Computer games |x Design |
650 | # | # | |a Computer graphics |
650 | # | # | |a Computer animation |
856 | 4 | 0 | |z Click Here to View Status and Holdings. |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=372887 |
964 | # | # | |c BOK |d 01 |
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