Thinking animation bridging the gap between 2D and CG
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Format: | Unknown |
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Boston, MA
Thomson Course Technology
2007
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Online Access: | Click Here to View Status and Holdings. |
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LEADER | 00000n a2200000 a 4501 | ||
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001 | wils-367131 | ||
005 | 2018317164817 | ||
020 | # | # | |a 1598632604 |
020 | # | # | |a 9781598632606 |
040 | # | # | |a IG# |c IdITMB |
090 | 0 | 0 | |a TR897.7 |b .J65 2007 |
100 | 1 | # | |a Jones, Angie |
245 | 1 | 0 | |a Thinking animation |b bridging the gap between 2D and CG |c by Angie Jones and Jamie Oliff |
260 | # | # | |a Boston, MA |b Thomson Course Technology |c 2007 |
300 | # | # | |a xvii, 345 p. |b ill. (some col.) |c 24 cm |
504 | # | # | |a Includes bibliographical references and index |
526 | 0 | # | |a VCM 704 |b AD771 |5 AD |
526 | 0 | # | |a Animation and Gaming Design |b Sarjana Sejarah Seni dan Pengurusan Kebudayaan |5 Faculty of Art and Design |
650 | # | 0 | |a Computer graphics |
650 | # | 0 | |a Computer animation |
700 | 1 | # | |a Oliff, Jamie |
856 | 4 | 0 | |z Click Here to View Status and Holdings. |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=367131 |
964 | # | # | |c BOK |d 01 |
998 | # | # | |a 00260##a002.8.2||00260##b002.8.4||00260##c002.7.6||00300##a003.4.1||00300##b003.6.1||00300##c003.5.1|| |