Introduction to the Game Industry

"This book gives you a complete overview of how to create and market electronic games. You learn how the process works: from creating an idea for a game; describing the game concept in production documents; building game assets such as artwork, game data, and code; to final packaging and marke...

Full description

Saved in:
Bibliographic Details
Main Authors: Moore, Michael E. (Author), Sward, Jennifer (Author)
Format: Manuscript Book
Published: Upper Saddle River, New Jersey Pearson Prentice Hall [2007]
Series:Game design and development
Subjects:
Online Access:Click Here to View Status and Holdings.
Tags: Add Tag
No Tags, Be the first to tag this record!

MARC

LEADER 00000ntm a2200000#i 4501
001 wils-360803
005 2018030163912
008 190307s2007 NJU ag# ##001 ##ENG|D
020 # # |a 0131687433  |q paperback 
020 # # |a 9780131687431  |q paperback 
040 # # |a OSU  |b eng  |c OSU  |d UiTM  |e rda 
090 0 0 |a QA76.76.C672  |b M622 2007 
100 1 # |a Moore, Michael E.  |e author 
245 1 0 |a Introduction to the Game Industry  |c Michael E. Moore with Jennifer Sward 
264 # 1 |a Upper Saddle River, New Jersey  |b Pearson Prentice Hall  |c [2007] 
264 # 4 |c ©2007 
300 # # |a xvii, 726 pages  |b illustrations  |c 23 cm 
336 # # |a text  |b txt  |2 rdacontent 
337 # # |a unmediated  |b n  |2 rdamedia 
338 # # |a volume  |b nc  |2 rdacarrier 
490 1 # |a Game design and development series 
500 # # |a Includes index 
520 # # |a "This book gives you a complete overview of how to create and market electronic games. You learn how the process works: from creating an idea for a game; describing the game concept in production documents; building game assets such as artwork, game data, and code; to final packaging and marketing of the product. The author provides comprehensive cpverage of key game-industry concepts such as the elements of gameplay, interface design, storytelling, and the economics of producing a successful game." -- Provided by publisher 
650 # 0 |a Electronic games industry 
650 # 0 |a Computer games  |x Programming 
650 # 0 |a Computer games  |x Marketing 
700 1 # |a Sward, Jennifer  |e author 
776 0 8 |a Moore, Michael E.  |d Upper Saddle River, NJ : Pearson Prentice Hall, c2007  |i Online version  |t Introduction to the game industry 
830 # 0 |a Game design and development 
856 4 0 |z Click Here to View Status and Holdings.  |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=360803 
964 # # |c BOK  |d 01 
998 # # |a 00264#1a002.8.2||00264#1b002.8.4||00300##a003.4.1||00300##b003.6.1||00300##c003.5.1||00500##a002.17.2||00520##a007.2||00520##b007.2||