The video game theory reader

In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping th...

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Bibliographic Details
Other Authors: Wolf, Mark J. P., Perron, Bernard
Format: Book
Language:English
Published: London Routledge 2003
New York
Subjects:
Online Access:Click Here to View Status and Holdings.
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245 1 4 |a The video game theory reader  |c edited by Mark J.P. Wolf and Bernard Perron 
260 # # |a London 
264 # 1 |a New York  |b Routledge  |c 2003 
300 # # |a xxii, 343 pages  |b illustrations  |c 24 cm 
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504 # # |a Includes bibliographical references and index 
520 # # |a In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming. The Video Game Theory Reader is the essential introduction to a fascinating and rapidly expanding new field of media studies. 
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700 # # |a Perron, Bernard 
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