Tricks of the 3D game programming gurus advanced 3D graphics and rasterization
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Main Author: | |
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Format: | Book |
Published: |
Indianapolis, Ind.
Sams
2003
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Subjects: | |
Online Access: | Click Here to View Status and Holdings. |
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LEADER | 00000n a2200000 a 4501 | ||
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001 | wils-305943 | ||
020 | # | # | |a 0672318350 |
090 | 0 | 0 | |a QA76.76.C672 |b L3613 2003 |
100 | 1 | # | |a LaMothe, Andr?e |
245 | 1 | 1 | |a Tricks of the 3D game programming gurus |b advanced 3D graphics and rasterization |c Andr?e LaMothe |
260 | # | # | |a Indianapolis, Ind. |b Sams |c 2003 |
300 | # | # | |a xvii, 1759 p. |b ill. |c 23 cm. + 1 CD-ROM (4 3/4 in.) |
500 | # | # | |a CD-ROM contains evaluation versions of game development tools, complete sourse code for the book, DirectX 9.0 SDK, and royalty-free stock media |
504 | # | # | |a Includes bibliographical references and index |
650 | # | 0 | |a Three-dimensional display systems |
650 | # | 0 | |a Computer games |x Programming |
856 | 4 | 0 | |z Click Here to View Status and Holdings. |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=305943 |
964 | # | # | |c BOK |d 01 |
040 | # | # | |a Shah Alam |