Tricks of the 3D game programming gurus advanced 3D graphics and rasterization

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Bibliographic Details
Main Author: LaMothe, Andr?e
Format: Book
Published: Indianapolis, Ind. Sams 2003
Subjects:
Online Access:Click Here to View Status and Holdings.
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001 wils-305943
020 # # |a 0672318350 
090 0 0 |a QA76.76.C672  |b L3613 2003 
100 1 # |a LaMothe, Andr?e 
245 1 1 |a Tricks of the 3D game programming gurus  |b advanced 3D graphics and rasterization  |c Andr?e LaMothe 
260 # # |a Indianapolis, Ind.  |b Sams  |c 2003 
300 # # |a xvii, 1759 p.  |b ill.  |c 23 cm. + 1 CD-ROM (4 3/4 in.) 
500 # # |a CD-ROM contains evaluation versions of game development tools, complete sourse code for the book, DirectX 9.0 SDK, and royalty-free stock media 
504 # # |a Includes bibliographical references and index 
650 # 0 |a Three-dimensional display systems 
650 # 0 |a Computer games  |x Programming 
856 4 0 |z Click Here to View Status and Holdings.  |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=305943 
964 # # |c BOK  |d 01 
040 # # |a Shah Alam