Macromedia Flash MX 2004 ActionScript
Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programmin...
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Other Authors: | |
Format: | Book |
Language: | English |
Published: |
Berkeley, Calif.
Macromedia Press
2004
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Series: | Training from the source
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Subjects: | |
Online Access: | Click Here to View Status and Holdings. |
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Summary: | Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project. |
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Item Description: | Includes index |
Physical Description: | x, 764 pages illustration 26 cm 1 CD-ROM (4 3/4 in.) |
ISBN: | 9780321213433 |