Al for games and animation a cognitive modeling approach

John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a real...

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Bibliographic Details
Main Author: Funge, John David (Author)
Format: Book
Published: Natick, MA A K Peters 1999
©1999
Subjects:
Online Access:Click Here to View Status and Holdings.
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020 # # |a 1568811039 
040 # # |a UiTM  |b eng  |c UiTM  |e rda 
090 0 0 |a QA76.76.C672  |b F86 1999 
100 1 # |a Funge, John David  |e author 
245 1 1 |a Al for games and animation  |b a cognitive modeling approach  |c John David Funge 
264 # 1 |a Natick, MA  |b A K Peters  |c 1999 
264 # 1 |c ©1999 
300 # # |a xvi, 212 pages  |b illustrations  |c 23 cm 
336 # # |a text  |2 rdacontent 
337 # # |a unmediated  |2 rdamedia 
338 # # |a volume  |2 rdacarrier 
504 # # |a Includes bibliographical references and index 
520 # # |a John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a real-time computer game. Source code, animations, images, and other resources are available at the book's website, listed below. 
650 # 0 |a Computer animation 
650 # 0 |a Computer games  |x Programming 
650 # 0 |a Artificial intelligence 
856 4 0 |z Click Here to View Status and Holdings.  |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=259239 
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