VRML bringing virtual reality to the Internet
Explaining how to use VRML for creating 3D graphics and virtual reality applications for the Internet, this text contains coverage of OpenGL Graphics standards, fundamentals and libraries and provides numerous VRML applications as examples as well as VRML browsers.
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Format: | Unknown |
Published: |
Boston
AP Professional
1996
©1996 |
Subjects: | |
Online Access: | Click Here to View Status and Holdings. |
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LEADER | 00000n a2200000 a 4501 | ||
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001 | wils-154327 | ||
005 | 2022102112940 | ||
020 | # | # | |a 0127099107 |q paperback |
040 | # | # | |a UiTM |b eng |c UiTM |e rda |
090 | 0 | 0 | |a T385 |b .V33 1996 |
100 | 1 | # | |a Vacca, John R |e author |
245 | 1 | 1 | |a VRML |b bringing virtual reality to the Internet |c John Vacca |
264 | # | 1 | |a Boston |b AP Professional |c 1996 |
264 | # | 1 | |c ©1996 |
300 | # | # | |a xxxv, 552 pages |b illustrations |c 24 cm. |e 1 computer laser optical disk (4 3/4 in.) |
336 | # | # | |a text |2 rdacontent |
337 | # | # | |a unmediated |2 rdamedia |
338 | # | # | |a volume |2 rdacarrier |
500 | # | # | |a "Covers VRML 2.0 standards"--Cover |
504 | # | # | |a Includes bibliographical references and index |
520 | # | # | |a Explaining how to use VRML for creating 3D graphics and virtual reality applications for the Internet, this text contains coverage of OpenGL Graphics standards, fundamentals and libraries and provides numerous VRML applications as examples as well as VRML browsers. |
650 | # | 0 | |a Computer graphics |
650 | # | 0 | |a VRML (Document markup language) |
650 | # | 0 | |a Three-dimensional display systems |
856 | 4 | 0 | |z Click Here to View Status and Holdings. |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=154327 |
964 | # | # | |c BOK |d 01 |
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