VRML bringing virtual reality to the Internet

Explaining how to use VRML for creating 3D graphics and virtual reality applications for the Internet, this text contains coverage of OpenGL Graphics standards, fundamentals and libraries and provides numerous VRML applications as examples as well as VRML browsers.

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Bibliographic Details
Main Author: Vacca, John R (Author)
Format: Unknown
Published: Boston AP Professional 1996
©1996
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Online Access:Click Here to View Status and Holdings.
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020 # # |a 0127099107  |q paperback 
040 # # |a UiTM  |b eng  |c UiTM  |e rda 
090 0 0 |a T385  |b .V33 1996 
100 1 # |a Vacca, John R  |e author 
245 1 1 |a VRML  |b bringing virtual reality to the Internet  |c John Vacca 
264 # 1 |a Boston  |b AP Professional  |c 1996 
264 # 1 |c ©1996 
300 # # |a xxxv, 552 pages  |b illustrations  |c 24 cm.  |e 1 computer laser optical disk (4 3/4 in.) 
336 # # |a text  |2 rdacontent 
337 # # |a unmediated  |2 rdamedia 
338 # # |a volume  |2 rdacarrier 
500 # # |a "Covers VRML 2.0 standards"--Cover 
504 # # |a Includes bibliographical references and index 
520 # # |a Explaining how to use VRML for creating 3D graphics and virtual reality applications for the Internet, this text contains coverage of OpenGL Graphics standards, fundamentals and libraries and provides numerous VRML applications as examples as well as VRML browsers. 
650 # 0 |a Computer graphics 
650 # 0 |a VRML (Document markup language) 
650 # 0 |a Three-dimensional display systems 
856 4 0 |z Click Here to View Status and Holdings.  |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=154327 
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