Interactive computer graphics data structures, algorithms, languages

Interactive Computer Graphics is a comprehensive, unified, and practical guide to the data structures suitable for computer graphics, algorithms for picture representation and transformation, and programming languages for generating effective graphic displays. Part 1 is devoted to data structures an...

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Bibliographic Details
Main Author: Giloi, Wolfgang K (Author)
Format: Book
Language:English
Published: Englewood Cliffs, N.J. Prentice-Hall 1978
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Online Access:Click Here to View Status and Holdings.
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040 # # |a UiTM  |e rda 
041 0 # |a eng 
090 0 0 |a T385  |b .G54 
100 1 # |a Giloi, Wolfgang K  |e author 
245 1 1 |a Interactive computer graphics  |b data structures, algorithms, languages  |c Wolfgang K. Giloi 
264 # 1 |a Englewood Cliffs, N.J.  |b Prentice-Hall  |c 1978 
300 # # |a xiii, 354 pages  |b illustrations  |c 24 cm 
336 # # |a text  |2 rdacontent 
337 # # |a unmediated  |2 rdamedia 
338 # # |a volume  |2 rdacarrier 
500 # # |a Includes index. 
504 # # |a Bibliography: p. 320-329 
520 # # |a Interactive Computer Graphics is a comprehensive, unified, and practical guide to the data structures suitable for computer graphics, algorithms for picture representation and transformation, and programming languages for generating effective graphic displays. Part 1 is devoted to data structures and algorithms, including a valuable introduction to the subject and chapters on data structures, data bases, and list handling; picture structure and picture transformations; interpolation and approximation of curves and surfaces; and rendering of surfaces and solids. The second part emphasizes languages and their interpreters. Its five chapters treat interactive handling, the display processor, display file and picture file organization, language concepts for interactive computer graphics, and high-level language implementation of display programming systems. The appendix provides terminal software information and programming packages to help readers implement the GRIP concept. 
650 # 0 |a Interactive computer systems 
650 # 0 |a Computer graphics 
650 # 0 |a Algorithms 
650 # 0 |a Data structures (Computer science) 
650 # 0 |a Programming languages (Electronic computers) 
856 4 0 |z Click Here to View Status and Holdings.  |u https://opac.uitm.edu.my/opac/detailsPage/detailsHome.jsp?tid=002870 
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